VRML 図形に動作を与える(移動)。
#VRML V2.0 utf8 DEF TIME TimeSensor{ cycleInterval 2 loop TRUE } DEF MOVE PositionInterpolator{ key[0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1] keyValue[ 0 0 0 1 0 1.2 2 0 2.4 3 0 3.6 4 0 4.8 0 0 4.8 -4 0 4.8 -3 0 3.6 -2 0 2.4 -1 0 1.2 0 0 0 ] } DEF Sphere Transform{ children Shape{ appearance Appearance{ material Material{ diffuseColor 0.1 0.5 1 } } geometry Sphere{ radius 1 } } } ROUTE TIME.fraction_changed TO MOVE.set_fraction ROUTE MOVE.value_changed TO Sphere.set_translation |