VRML 図形に動作を与える(回転)。
#VRML V2.0 utf8 DEF TIME TimeSensor{ cycleInterval 3.5 loop TRUE } DEF MOVE OrientationInterpolator{ key[0 0.15 0.3 0.45 0.6 0.75 0.9 1] keyValue[ 0 1 0 0 0 1 0 0.9 0 1 0 1.8 0 1 0 2.7 0 1 0 3.6 0 1 0 4.5 0 1 0 5.4 0 1 0 0 ] } DEF BOX Transform{ children Shape{ appearance Appearance{ material Material{ diffuseColor 0.1 0.5 1 } } geometry Box{ size 1 3 1 } } } ROUTE TIME.fraction_changed TO MOVE.set_fraction ROUTE MOVE.value_changed TO BOX.set_rotation |