VRML 空間の視点(カメラの位置)を変更。
#VRML V2.0 utf8 Viewpoint{ position 5 0 5 orientation 0 1 0 0.7 description "View1" } Transform{ translation 2 0 0 children Shape{ appearance Appearance{ material Material{ diffuseColor 1 0 0 } } geometry Box{ size 2 3 1 } } } Transform{ translation -2 0 0 children Shape{ appearance Appearance{ material Material{ diffuseColor 0 0 1 } } geometry Sphere{ radius 1 } } } |
#VRML V2.0 utf8 Viewpoint{ position 5 0 5 orientation 0 1 0 0.7 description "View1" } Viewpoint{ position 0 0 5 orientation 0 0 0 0 description "View2" } Transform{ translation 2 0 0 children Shape{ appearance Appearance{ material Material{ diffuseColor 1 0 0 } } geometry Box{ size 2 3 1 } } } Transform{ translation -2 0 0 children Shape{ appearance Appearance{ material Material{ diffuseColor 0 0 1 } } geometry Sphere{ radius 1 } } } |